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Thread Statistics | Show CCP posts - 13 post(s) |

Reecoh Soltar
Exotic Dancer Talent Agency United Corporations Against Macros
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Posted - 2008.01.24 18:35:00 -
[1]
WTB Thong BPO and a Shake Yer Bootie II Rig BPC for my exotic dancers. 
I don't know if Ambulation is something I'll use much personally, but I can say I know 2 people who tried Eve and the lack of a full avatar really turned them off. These were both professional adults with a lot of gaming experience, and interested in the PvP nature of eve. They just couldn't get behind the ships as the only real visual identification of the character in game.
I don't know if having a full avatar would have kept them in Eve, but I think it would have helped them to transition from other MMO experiences to Eve, and they would have given it a bit more of a real chance. For that reason ambulation may actually help get and keep some new long-term accounts.
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Reecoh Soltar
Exotic Dancer Talent Agency United Corporations Against Macros
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Posted - 2008.01.24 19:04:00 -
[2]
Originally by: B1FF Assuming ambulation was in when they played: When would these PvPers have seen their avatars?
When the character was created? I'm guessing here that ambulation will modify the new character creation steps to replace the current head shot creation step with a full body creation step. I wouldn't think they'd have 2 separate 3D avatars (head & body).
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Reecoh Soltar
Exotic Dancer Talent Agency United Corporations Against Macros
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Posted - 2008.01.24 19:45:00 -
[3]
Originally by: B1FF As I've said before what would they do with the avatars? Do you seriously believe that your friends bailed because that didn't have human shaped avatars? All players in EvE already have avatars. If they didn't it would be impossible to shoot anyone. It would be impossible to talk to anyone. That if they would have been able to pop into ambulation and verify that they have legs they would have stayed and played?
In both cases the lack of an avatar was mentioned to me as a key reason they decided not to subscribe. Not the only reason, but a key one.
It had more to do with personalization and immersion for them than anything else I think. Being players of various fantasy (and a few sci-fi) MMOs, I suggested they think of the ship as their armor, but they missed the ability to do "meaningless" customizations to an avatar they could share with friends in a casual way. They take the ship away and they had their pod. Nothing else. So while they couldn't see the avatar when in combat using their ships, being able to walk around among other players and see, perhaps, things like corp logos, battle medals, or other "wearable" things appeals to them.
If the ships could have been custom built or otherwise changed perhaps that would have helped as well. I don't know.
I get why you think this is a waste of time, effort and ISK for CCP. I personally am fine with the ships being the visual focus of the game too - it is a spaceship combat game after all - but I have real life evidence that says being able to visually project your own (or your character's) personality to other players is important to some people. Clearly CCP feels its important enough to devote time, effort and ISK into trying.
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